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BIGFOOT TACTICS
Make like the
beast and own
the woods.
by Rob Rubin
Photography by
Michael Neveux |
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And I'm not talking about
extracurricular sniping here, I'm talking about a real
woods game. The first lesson is about your clothing.
I'm not going to tell you to wear camouflage in the
woods, because as I said, I like to see bright red jerseys
out there. They're easier to see. But if you want to
know what the rest of us do, you'll want to at least
subdue yourself in the woods. If you go the camo route,
which I don't discourage, you'll find there are dozens
of clothing choices.
Most paintball takes place
in the woods. I like the woods. I'm beginning to like
them even more, considering that a lot of players wear
these colorful jerseys out there now. Hey, if you like
it, who am I to say no? But give me a nice day, a lot
of leafy greens, and the right gear, and we'll have
a clinic. Why wait? If you want to get out into the
woods and vanish, keep reading. I'm probably metaphorically
shooting myself in the foot by telling my secrets, but
hey, that's what I get the big bucks for.
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all's been said and done, you can't deny your roots. Personally,
I still feel betrayed by the International Amateur Open
going to all-concept fields. It's my opinion that paintball
needs at least one major event in the woods every year.
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The first lesson is about your clothing. I'm not going
to tell you to wear camouflage in the woods, because
as I said, I like to see bright red jerseys out there.
They're easier to see. But if you want to know what
the rest of us do, you'll want to at least subdue yourself
in the woods. If you go the camo route, which I don't
discourage, you'll find there are dozens of clothing
choices.
Camouflage comes in two flavors: aggressive and passive.
Aggressive camouflage is usually made up of seemingly
random colors in a blobby or mottled fashion. It works
by blending into the overall background, not necessarily
one area. This includes the ever-popular woodland, tiger
stripe, and others. Every country has a flavor of camo,
like Auscam, Belgian Dots, British DPM, and Swiss Alpenflage.
But even if the camouflage has nothing to do with the
country of origin, each has a unique style.
Passive camos work by
representing the wearer as the terrain they are in.
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This
camo works OK in the woods, but nothing can stop
your butt from getting lit if you're gonna stick
way out in the open like this. |
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"Realtree," for example, looks like a tree. I
mean it photo-realistically looks like a tree,
down to being able to see impressions on the bark
in the print. In its specific terrain, this is
hands-down the best camo you can wear. However,
out of its terrain, you're screwed. I wore Realtree
in a desert once, in which case it worked as a
color match like aggressive camo. But if you wear
a brown-based passive camo in a green forest,
you may as well be wearing that red jersey.
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You may have noticed the
glaring omission of the "ghillie" suit. This is intentional.
This is the shaggy "sniper suit" made popular by many
movies. It does work, yes. But for paintball, it's almost
totally useless. Most fields now are too small to use
them, and the games are only 20 minutes long, barely
enough time to set up with a suit. Plus, they bounce
paintballs like mad. All of this assumes you have the
patience to sit or crawl slowly while waiting for an
opportunity to present itself to you. Many fields won't
even let you wear them. My advice is to save your money
and buy a cool upgrade for your gun instead. Besides,
with the techniques I'll talk about, you can do without
one.
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I'm not about to tell
you what kind of camo to wear. What works best in the
fall won't work best in the summer. Also, what you use
in New York is not remotely close to the best you can
use in California. This is where having an aggressive
camo comes in handy. I can wear the same tiger stripes
anywhere and get similar results.
If it's that big a deal,
go to your local hunting store and ask them what they
wear in the area this time of year. Keep in mind that
hunters can be more fanatic about camouflage than paintball
players are about paint guns. Some will swear by "Brand
X" camo, regardless of how silly it looks. If the guy
has a "Realtree"-covered couch in his shop, thank him
for his time and leave. (I have seen them….)
The second part of your
apparel choice is finding a good fit. I'm a big guy,
and I have a hard time finding camos that fit me well.
Uncle Sam makes BDUs in a "Long" size, but they're usually
not enough. Keep in mind that you're going to be contorting
your body in weird ways on the field. That small bind
in your pants now can become a tourniquet to your leg
later. A little loose is OK, although baggy is not the
best. Overly baggy clothing can get caught on sticks
and twigs as you're running..
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One more decision you'll
have to make regards padding. How much do you want to
wear? I recommend that you wear padding under your clothing
if you can, mostly for the snag principle. Extraneous
gear can get caught on small twigs as you're trying
to move through deep stuff. It's the main reason I don't
wear a squeegee on a lanyard around my neck. The term
"running garrote" has special meaning to me. Not fun.
I'm also finding that I can get away with wearing almost
no true camo. I have a green long-sleeved T-shirt I
wear in mid-summer, and it seems to work well. I've
also worn all black and gotten away with it. However,
that has more to do with my techniques than the actual
camo wear itself. I've had days where I could wear that
red jersey and vanish. How? Glad you asked!
When you're playing in
the woods, look for a few things. I like to get on the
ground level when I can. The reason is that the thick
stuff is down there, and you can use it. It's called
"soft cover." Hard cover is the really solid stuff,
like trees and rocks. Soft cover is a bit more nebulous.
A single twig will not protect you from incoming paint.
Fifty sticks layered in
front of you, however, will. If you can get behind stuff
that will break paintballs before they reach you, you're
just as protected as you would be if you were behind
a rock or a tree.
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You
aren't invisible, but you'll still get the poor
sap with bad vision in front of you long before
he knows where you are. |
But when you use soft
cover, you can see your opponents. The disadvantage
is that, sooner or later, soft cover breaks down. Twigs
don't last forever; they break eventually. But if you
can buy yourself a few moments, you can get ahead of
your opponents by seeing what they're up to while still
staying protected.
One of the best uses of
soft cover I'd seen in a long time was by someone who
got under a pine tree and sat with the barrel of his
paint gun barely out of the lower ring of needles. I
admire the guy's tenacity, but not the itching he more
than likely had to deal with afterwards. But it's the
price you pay. When you're in deep cover like this,
you can be wearing a neon sign that says "shoot me"
and not be seen.
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This is what I mean. Look
for things like that tree. One field I've played had
a hole in the brush about three feet tall that, once
you crawled through it, led to the backside of the other
team. And you can get there unseen by 80 percent of
the field! Once you know this spot exists, go for it!
Look for tall grass that prevents your opponents from
seeing you crawl. Look for ditches and depressions in
the ground that you can lie in and not be seen from
normal ground level.
Speaking of tall grass,
there's something I want to talk about here: movement.
Stealthy movement, and how you can move up the field
without being seen or heard, deserves its own article.
That being said, here's something to look for, and a
good old-school trick. While crawling or moving in light
cover like grass or trees, be mindful of how much impact
you have on the environment. More simply, how much stuff
you disturb when you move.
While watching a grassy field for opponents, I'll look
for a few things. First is grass that's been bent or
knocked over. It's like how crop circles look. I'll
also look for twigs on trees or the tips of grass that
move with no help from the wind.
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If
I see a shrub moving, odds are it's not due to telekinesis,
nor is it a collection of mole rats playing with my
head. Now for the old-school trick. Knowing that my
movement will cause other things around me to move,
I'll use that fact to play with my opponents' heads.
Last year at a big game, I was crawling the left wire
through some really thick stuff. I had reached great
position, and the other team thought they saw me. With
my left foot outstretched, I kicked a shrub a few times,
just in bounds.
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"He's over there!"
I heard them yell, and paint went zinging four feet
to my left. It's only four feet, but it was enough to
keep them looking in the wrong place. I made a few more
moves on my belly before taking out a few of them. Now
that's old school.
Eventually, you're
going to want to shoot someone. It's inevitable; a part
of the game, I suppose. On one hand, you can just start
to pull the trigger and let the paint fly as it will.
But you can do a lot with skilled shooting. For
starters, you can dictate your opponents' actions by
how you shoot.
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Let's
say for a moment that you're in the woods playing paintball.
You're minding your own business, trying to shoot someone
on the other team. Suddenly, a flurry of paintballs
explodes next to your head from an angle you weren't
anticipating. What do you do? If you're a normal person,
you duck! Knowing this, I can turn up the heat by shooting
a LOT of paint at you, keeping your head down.
On
the other hand, let's say you're moving up with a group
of friends through the woods. A single shot is fired,
and one of your friends is hit. You don't know where
the ball came from, or even the general direction it
came from. You will most likely duck, and try to figure
out where the shooter is and try to eliminate him. Knowing
this, I can dictate what you do as the shooter. I can
let you get back up, and shoot you in another location.
I can let you try to look for me, and shoot you then.
I can keep you guessing the whole game if I want to.
Both
times, how I decide to shoot is based on what I want
my opponents to do. A lone shot can demoralize opponents
because nobody wants to be the next guy plinked off.
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A flurry of shots can
stop even the most aggressive player, causing them to
go to ground. It's all a matter of the desired effect,
and the situation I want to create. It also depends
on how I'd like to exit the situation. I'll shoot a
lot of paint if I'm coming out of concealment. I'll
only fire one shot if I'm still going to be "Bob the
Ninja" for awhile (Specifically, the "Where's Bob?"
effect).
Also, in both cases, accurate
shooting is as important as the shooting technique.
I've fallen into the bad habit of assuming that nobody
can aim anymore, and walk down trails knowing that the
first shot anyone takes will miss me. This is assuming
they even have the patience to wait for the best shot.
The sad part is that I never get burned on it. In the
last three years, I can count the number of times I've
been "bingoed" on one hand and still shot open a bottle
of soda.
There are times that you
need volume shooting from concealment for other reasons.
Remember what I said earlier about soft cover? Keep
in mind that soft cover can, and will, break down when
it takes paint. Last October I eliminated a guy who
was hiding in some tall, dead grass. He even taunted
me, saying that I could never get a ball through to
him.
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Use
your camo effectively and you should look like this
...minus the attention-grabbing blue goggles, natch. |
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Unfortunately for him, I was shooting a semi at the
time. For a moment, think of a paintball gun as a 300fps
buzz saw. I put 20 shots through the grass before tagging
him. I did it using accurate shooting and a little bit
of volume shooting. Each ball broke on the grass, yes,
but each ball also broke or bent the grass as well.
With each shot I poked a deeper hole for the next ball.
By the time I tagged him, I had put a one-inch hole
in the grass he was hiding behind, right at his goggle
level.
Tenacity
pays off sometimes. After 30 shots, however, odds are
that you're not going to get paint through any given
piece of cover. Even if you kept shooting, by the time
you shot that many rounds, the guy would have changed
position. Don't bother emptying hopper after hopper
on someone if the first 50 didn't touch them. Save yourself
the headaches and flank him.
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Grand defenses have
one fatal flaw: If it's impossible for the attacker
to get in, odds are it's almost just as impossible for
the defender to get out.
A lot of what I'm talking
about here revolves around individual skills. Getting
teammates to go with you does not radically change things,
but it can make it more difficult or easier, depending
on what you're doing.
When moving through a larger wooded terrain, try to
stay at least 20 feet apart. If I'm in concealment,
and I see a group of guys, I'll open up and take them
all out. If the opponents are spread apart, I may get
one, but there's no way I can get them all. It's
also important to keep communications going at all times.
Hand signals work if you're being stealthy,
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or just saying "What's
in front of you?" can be helpful. A person
you can't see may be someone that your teammates can
see, especially in the woods. It's all basic paintball
at this point. Once you get it, you can carry that skill
anywhere you want to play.
Well,
it's time to wind down yet another article chock full
of ideas, concepts, and mind-boggling methods of mayhem.
That seems like a lot of information to digest in one
shot, and I guess it is. The fun part is that I've only
touched on a few aspects of the fieldcraft you can use
when you play. And there are some things I'm not telling,
either. Hey, I'm getting old here. I'm shooting paintball
guns older than some of the kids I'm playing against.
You better believe I'm keeping some of my tricks secret!
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