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Standing in the box, I realized I was feeling
something I hadn't felt in a long time. I was mad
juiced with adrenaline. Usually the juice flows
steady and controllably and my thinking is straight
and my body ready to jump with the whistle. But
here I was, twitching around like a newb, my heart
ready to scream the Tonnahunna War Cry or a rebel
yell or just some inarticulate whoops. I looked
down at my gun; this was the only thing different
from any other weekend of play. I had WDP's new
Angel, Speed, in my hot paws.
It's not too often that a hardcore tourney gun gets
reviewed by a hardcore rec player, but that's what
SPLAT asked me to do. To be honest, the only time
I've been tinkering inside an electro was to fix
a PVI shocker's trigger, and I'm still not happy
with how it shoots. So what you're getting here
is a review from an electro newb. This review is
going to be geared to the ignorant masses, like
myself. |
| |
Whazzthatmean?
Here is a list of Speed's features. If you know
Angels, you may be able to consider the importance
of some of these features in relation to your own
experiences. I've commented on the aspects that
I could. |
| |
Encapsulated LED speed
board Looking into the grip, I notice that
the circuit board isn't like other electros I've
peered into. It's a complete and sealed unit.
It's water resistant so it won't die in the rain.
The manual says don't go swimming, though.

Smaller, lighter 4.8-volt rechargeable metal hydride
battery (100,000 shots) with 4.8v Intelli-Charger
This is a car charger, and the gun came fully
charged, so the hour drive is enough to goose
up any low battery. Otherwise you can get an appropriate
home charger from Radio Shack.
Five modes of fire (semiautomatic) Since full
auto and burst are basically outlawed on any field,
those modes are pretty much bullcracky.
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The
five semi-modes are limiters on how Sensi-tive the
trigger is and what kind of groove it expects you
to get into. The low end of the modes is semiauto
without Sensi, and it flies up to 30bps with Sensi.
Where they get the 30bps isn't clear, and not even
a Halo B pushing out 22bps is going to keep up with
30, so… In any case, you can set non-sensi mode
to a max rate of fire (ROF). Sensi mode sets the
ROF according to feeding. |
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Sensi load-detection
system (LDS) Yeah, wtf is Sensi. It has four
modes and it's basically an intelligent anti-gack
system like the electro eyes, but smarter. In two
of the Sensi modes, the gun will fire after giving
a very very slight pause to allow a ball to fall
into place. In the other two Sensi modes you have
to pull the trigger again. This means that if you
have a really goofy ball in your hopper that takes
longer than normal to drop, you may have to trigger
a few times to catch up to the point you left off.
In this mode, I never had a single ball break, but
I came out not shooting on a couple of weird leans.
Basically, Sensi lets the trigger be as short and
tight as it can be, but regulates firing to match
the feeding so you don't chop balls. |
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Trigger
system-external toe adjustment for increased ROF
(up to 30bps with Sensi activated). This allows
you to help prevent ball breaks by setting your
max ROF to the max feed of your hopper. If you're
plain Revvy-ed you can set the max to 11bps and
never outrun your hopper. With an Xboard you can
do as Dynasty does and set it to 16bps. With the
Halo B you can set it to 22bps and never worry about
it. |
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But carry spare batteries to the field just in case!
The trigger itself is the new opto trigger, which
is an electronic eye instead of a physical trigger.
Since it's only pressing against the return spring,
the pull is superbly light… ha ha light… Get it?
(Editor Note: Uh......I don't-IQ) . |
| |
Switch
and go operation Very clear and easy on/off.
There's no need to figure out which button is what.
Just switch it on and off. It won't accidentally
switch off either. Power up takes a moment, but
you ca LED power bar including ROF speedometer These
are the pretty colors. I never once looked at the
speedometer to see how fast I might be shooting.
I was too busy shooting. Speaking of which, I shot
a lot more paint than normal that day, and it was
disturbingly fun. |
| |
Up
to 1,450 shots at 290fps from a 68/4,500 tank (results
based on Angel Air system) For the review, I
was using a WGP WorrGas preset as my air source.
WDP suggests that you set the input psi to 400psi,
and I believe that's a good idea. My FPS was a bit
jumpy and the minireg which controls had to be turned
absolutely all the way down to get my FPS under
280 consistently. Even then it spiked the first
shots. |
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Part of that isbreak-in, because at the end of the
day Speed chronoed with a much smaller spike. Definitely
double reg if you're screwing in. I think the double
regging also would help on the gas mileage. I didn't
see 1,450 shots on a full 68/4,500, more along the
normal lines of 900-1,000 from my count. Still I
was shooting 280 and inputting 850psi. |
| |
LPR pressure is one
third less than previous Angels, meaning 33 percent
less force is applied by the bolt to the ball.
Working Pressure of 180-350psi, reduced by up
to 60 percent. It's not usually mentioned
by any tinkerers since most tinkerers don't tinker
with Angels, but previous Angels shot at a relatively
high operating psi. Speed has brought the operating
psi down closer to what is considered LP. But
that's a whole other article.
Stuff I don't know sh*t
about…Do you?
New serviceable ram design-50% more efficient;
Sculptured removable hammer (looks like a Rodin);
Valve Dwell-Reduced by 60%; Minireg-Low pressure
50% increase in gas flow; LPR serviceable and
operating with one third less pressure; Exhaust
valve and guide-4X previous flow rate; increased
gas galleries 2X air flow; one-piece flash tank
for improved gas flow; new bolt is 20% more efficient,
typically raising velocity by 40fps at the same
working pressure. One comment on all this stuff
I know nothing about: The word "serviceable" comes
up a lot. I don't know many players who would
dare to tinker with their Angels, and when I first
looked at Speed I thought I wouldn't be one of
those guys either. But after reading the manual
and stripping Speed down, I saw how well designed
the gun is and especially how well-written the
manual is. Kudos to the WDP people for a truly
excellent manual and an excellent gun design.
The spare parts package includes all the tools
you need, including replacement O-rings and spring
shims as well.
Cheers Mate
I spoke with Owen Ronayne about all the shit I
didn't know and he was kind enough to transcribe
wot he tulled me. You gotta love that accent.
Its like a cross between the Queen Mother and
Tony Blair.
"The main difference with
the Speed is this. With the IR3 many people did
not like using the COPS system and turned it off
during play. The later COPS2 addressed this, but
many players are not in the habit of switching
on the sensor. With the Speed the system works
completely differently, the gun without the Sensor
on will fire at an adjustable rate of fire up
to 20bps. With the sensor the gun self sets the
rate of fire to match the loader at a maximum
of 31bps,and enables the unique Ramp-up feature
that enables the gun to firesignificantly faster."
When he said that on the phone, it sounded a lot
different, charming, but different. Thank you,
Owen for all your help.
On the Fields of Paint
So there I am, standing in the box. I have Speed
set to Sensi-3 with 16bps max, a hopper full of
marbs and a 140-round pod in my rhino pack. Don't
laugh. I never take more than a spare loader into
a game. The whistle blows and I'm off to a right
center 40. Halfway there I see some guys standing
in the open nonchalantly trying to sweetspot our
tape guys. It takes me a few shots to realize
I'm even shooting and to hang on to the gun. One
goes down immediately and I sweetspot the other
when he begins moving to cover. I make my bunker
in two moves and get down to some real shooting.
Our front tape man failed to get to his bunker,
so I have their front tape man to contend with.
It takes a little getting used to shooting Speed,
once I realize this, I'm able to fire 4-5 shots
in a snap, and force him back into his bunker.
Looking in the other direction I find quite a
few targets of opportunity in their mid and backfield.
Finally, our tapeman finds his way to the tape
and my suppressive fire pushes their man's ass
out the back of his bunker and out of the game.
As we sweep the right and move toward the last
players, I frown to myself. I only have one ball
left. Looks like with this gun I'm gonna need
some more paint.
In games that followed,
Speed showed me her paces. At one point I was
the last man in and stuck midfield knowing I was
getting surrounded quickly. I was able to bounce
back between sides and over the top for a minute
or so, taking out one or two but mostly happy
that I could shoot a handful of balls very quickly
with each pop out. They came to learn the FEAR!
Then I got lit up.
Speed has some kick to
it. I had to learn to hang on while I was shooting.
With the super-light trigger of Speed, I was shooting
with such little effort I'd usually forget about
grabbing her tight until a few shots were in the
air. This made for some bad snapshooting on my
part, since you usually only get one chance to
use surprise up front. The kick, however, was
very lightweight and when you had a firm hold,
The Speed shot very accurately at the midranges
and was dead on at close range. Speed's Jacko
barrel seemed to be around .686 cal. Shoot straight
and it actually does self-clean after a sloppy
stick squeege.
I switched Sensi-modes
to see what differences I might feel. I had the
most trouble with the Sensi mode one and three
that skips the shot if a ball isn't chambered.
In this mode you have to re-trigger. I'd come
out shooting without any firing. This has to do
with the feeding of the balls, and leaning off
a crouch isn't the best way to ensure good feeding.
It didn't happen in Sensi mode 2 and 4, which
delays the shot momentarily. Sensi mode controls
the cycling time and has an anti-chop function.
The shorter cycling allows for faster shooting,
and the longer cycling modes allow for a fuller
trigger pull so you can shoot longer strings.
That's what they say. I couldn't really distinguish
between the modes except to say that the Speed
trigger is so light that one time I came out shooting
and the trigger began bouncing off my finger and
did that sweetspot-reactive-trigger-full-auto
thing. Full-finger gloves or chubby fingers seem
to stimulate this full-auto-type syndrome.
The Sensi mode definitely
helped keep me from chopping balls. Without it,
I went into gack mode. I put my friends Revolution
on and outran the hopper immediately. That was
a great test, going into a game to intentionally
see if you can chop a ball…Gawd. But with Sensi
mode on and set to 11bps I didn't outrun the hopper.
All in all, shooting Speed was great fun.
Priced unbelievably at
$999, Speed is going to make a big dent in a gun
market that has traditionally been priced 30 percent
higher. Speed is the fastest shooting gun ever
made. When Jessie picked it up, it shot when he
slipped his finger onto the trigger. He started
saying it would shoot if you yelled at it. But
you don't need to yell, you can just whisper and
this baby will shoot, and shoot fast. And now
I'm thinking I want one for myself just to get
that intense juicy feeling again.
|
|
|
| The
five semi-modes are limiters on how Sensi-tive the trigger
is and what kind of groove it expects you to get into.
The low end of the modes is semiauto without Sensi, and
it flies up to 30bps with Sensi. Where they get the 30bps
isn't clear, and not even a Halo B pushing out 22bps is
going to keep up with 30, so… In any case, you can set
non-sensi mode to a max rate of fire (ROF). Sensi mode
sets the ROF according to feeding. |
|
| Sensi load-detection
system (LDS) Yeah, wtf is Sensi. It has four modes
and it's basically an intelligent anti-gack system like
the electro eyes, but smarter. In two of the Sensi modes,
the gun will fire after giving a very very slight pause
to allow a ball to fall into place. In the other two Sensi
modes you have to pull the trigger again. This means that
if you have a really goofy ball in your hopper that takes
longer than normal to drop, you may have to trigger a
few times to catch up to the point you left off. In this
mode, I never had a single ball break, but I came out
not shooting on a couple of weird leans. Basically, Sensi
lets the trigger be as short and tight as it can be, but
regulates firing to match the feeding so you don't chop
balls. |
|
 |
Trigger
system-external toe adjustment for increased ROF (up to
30bps with Sensi activated). This allows you to help
prevent ball breaks by setting your max ROF to the max
feed of your hopper. If you're plain Revvy-ed you can
set the max to 11bps and never outrun your |
|
| |
hopper.
With an Xboard you can do as Dynasty does and set it to
16bps. With the Halo B you can set it to 22bps and never
worry about it. But carry spare batteries to the field
just in case! The trigger itself is the new opto trigger,
which is an electronic eye instead of a physical trigger.
Since it's only pressing against the return spring, the
pull is superbly light… ha ha light… Get it? (Editor Note:
Uh......I don't-IQ) . |
| |
Switch
and go operation Very clear and easy on/off. There's
no need to figure out which button is what. Just switch
it on and off. It won't accidentally switch off either.
Power up takes a moment, but you ca LED power bar including
ROF speedometer These are the pretty colors. I never once
looked at the speedometer to see how fast I might be shooting.
I was too busy shooting. Speaking of which, I shot a lot
more paint than normal that day, and it was disturbingly
fun. |
| |
Up
to 1,450 shots at 290fps from a 68/4,500 tank (results
based on Angel Air system) For the review, I was using
a WGP WorrGas preset as my air source. WDP suggests that
you set the input psi to 400psi, and I believe that's
a good idea. My FPS was a bit jumpy and the minireg which
controls had to be turned absolutely all the way down
to get my FPS under 280 consistently. Even then it spiked
the first shots. Part of that isbreak-in, because at the
end of the day Speed chronoed with a much smaller spike.
|
|
| |
Definitely double reg if you're screwing in. I think the
double regging also would help on the gas mileage. I didn't
see 1,450 shots on a full 68/4,500, more along the normal
lines of 900-1,000 from my count. Still I was shooting
280 and inputting 850psi. |
| |
LPR pressure is one third
less than previous Angels, meaning 33 percent less force
is applied by the bolt to the ball. Working Pressure
of 180-350psi, reduced by up to 60 percent. It's
not usually mentioned by any tinkerers since most tinkerers
don't tinker with Angels, but previous Angels shot at
a relatively high operating psi. Speed has brought the
operating psi down closer to what is considered LP.
But that's a whole other article.
Stuff I don't know sh*t about…Do
you?
New serviceable ram design-50% more efficient; Sculptured
removable hammer (looks like a Rodin); Valve Dwell-Reduced
by 60%; Minireg-Low pressure 50% increase in gas flow;
LPR serviceable and operating with one third less pressure;
Exhaust valve and guide-4X previous flow rate; increased
gas galleries 2X air flow; one-piece flash tank for
improved gas flow; new bolt is 20% more efficient, typically
raising velocity by 40fps at the same working pressure.
One comment on all this stuff I know nothing about:
The word "serviceable" comes up a lot. I don't know
many players who would dare to tinker with their Angels,
and when I first looked at Speed I thought I wouldn't
be one of those guys either. But after reading the manual
and stripping Speed down, I saw how well designed the
gun is and especially how well-written the manual is.
Kudos to the WDP people for a truly excellent manual
and an excellent gun design. The spare parts package
includes all the tools you need, including replacement
O-rings and spring shims as well.
Cheers Mate
I spoke with Owen Ronayne about all the shit I didn't
know and he was kind enough to transcribe wot he tulled
me. You gotta love that accent. Its like a cross between
the Queen Mother and Tony Blair.
"The main difference with the
Speed is this. With the IR3 many people did not like
using the COPS system and turned it off during play.
The later COPS2 addressed this, but many players are
not in the habit of switching on the sensor. With the
Speed the system works completely differently, the gun
without the Sensor on will fire at an adjustable rate
of fire up to 20bps. With the sensor the gun self sets
the rate of fire to match the loader at a maximum of
31bps,and enables the unique Ramp-up feature that enables
the gun to firesignificantly faster." When he said that
on the phone, it sounded a lot different, charming,
but different. Thank you, Owen for all your help.
On the Fields of Paint
So there I am, standing in the box. I have Speed set
to Sensi-3 with 16bps max, a hopper full of marbs and
a 140-round pod in my rhino pack. Don't laugh. I never
take more than a spare loader into a game. The whistle
blows and I'm off to a right center 40. Halfway there
I see some guys standing in the open nonchalantly trying
to sweetspot our tape guys. It takes me a few shots
to realize I'm even shooting and to hang on to the gun.
One goes down immediately and I sweetspot the other
when he begins moving to cover. I make my bunker in
two moves and get down to some real shooting. Our front
tape man failed to get to his bunker, so I have their
front tape man to contend with. It takes a little getting
used to shooting Speed, once I realize this, I'm able
to fire 4-5 shots in a snap, and force him back into
his bunker. Looking in the other direction I find quite
a few targets of opportunity in their mid and backfield.
Finally, our tapeman finds his way to the tape and my
suppressive fire pushes their man's ass out the back
of his bunker and out of the game. As we sweep the right
and move toward the last players, I frown to myself.
I only have one ball left. Looks like with this gun
I'm gonna need some more paint.
In games that followed, Speed
showed me her paces. At one point I was the last man
in and stuck midfield knowing I was getting surrounded
quickly. I was able to bounce back between sides and
over the top for a minute or so, taking out one or two
but mostly happy that I could shoot a handful of balls
very quickly with each pop out. They came to learn the
FEAR! Then I got lit up.
Speed has some kick to it. I
had to learn to hang on while I was shooting. With the
super-light trigger of Speed, I was shooting with such
little effort I'd usually forget about grabbing her
tight until a few shots were in the air. This made for
some bad snapshooting on my part, since you usually
only get one chance to use surprise up front. The kick,
however, was very lightweight and when you had a firm
hold, The Speed shot very accurately at the midranges
and was dead on at close range. Speed's Jacko barrel
seemed to be around .686 cal. Shoot straight and it
actually does self-clean after a sloppy stick squeege.
I switched Sensi-modes to see
what differences I might feel. I had the most trouble
with the Sensi mode one and three that skips the shot
if a ball isn't chambered. In this mode you have to
re-trigger. I'd come out shooting without any firing.
This has to do with the feeding of the balls, and leaning
off a crouch isn't the best way to ensure good feeding.
It didn't happen in Sensi mode 2 and 4, which delays
the shot momentarily. Sensi mode controls the cycling
time and has an anti-chop function. The shorter cycling
allows for faster shooting, and the longer cycling modes
allow for a fuller trigger pull so you can shoot longer
strings. That's what they say. I couldn't really distinguish
between the modes except to say that the Speed trigger
is so light that one time I came out shooting and the
trigger began bouncing off my finger and did that sweetspot-reactive-trigger-full-auto
thing. Full-finger gloves or chubby fingers seem to
stimulate this full-auto-type syndrome.
The Sensi mode definitely helped
keep me from chopping balls. Without it, I went into
gack mode. I put my friends Revolution on and outran
the hopper immediately. That was a great test, going
into a game to intentionally see if you can chop a ball…Gawd.
But with Sensi mode on and set to 11bps I didn't outrun
the hopper. All in all, shooting Speed was great fun.
Priced unbelievably at $999,
Speed is going to make a big dent in a gun market that
has traditionally been priced 30 percent higher. Speed
is the fastest shooting gun ever made. When Jessie picked
it up, it shot when he slipped his finger onto the trigger.
He started saying it would shoot if you yelled at it.
But you don't need to yell, you can just whisper and
this baby will shoot, and shoot fast. And now I'm thinking
I want one for myself just to get that intense juicy
feeling again.
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