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Maintenance & Teching
Link to other parts 1, 2 and 3paintball how to
 


Expert Maintenance and Teching
Becoming a geek even Bill Gates
By Dave Araki Technical Witch Doctor

Ever see a good player sitting on the sidelines looking wistfully at the field, while you walk out there with your buds, clutching your M98? You ask if he’s coming out as you walk by, cuz he’s been cool and his hot new marker was pounding the field, and he answers, “My gun’s down.” Guess what, unlike you, he’s not an Ultimate Paintballer because an Ultimate Paintballer would either be trying to get his marker working or at least getting a rental or a loaner. Better yet, an Ultimate Paintballer won’t let his marker go down in the first place.
The old adage is “It’s the Player, not the marker.” This is true, because in the hands of an Ultimate Paintballer, the marker is an extension of the player’s arm and will. But the gun has its own needs, as important to your game as good food is to your energy levels. This section is aimed at helping you keep in the game by making sure your marker is still in the game.


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Know Thy Marker
Your marker is the second most important part of your game, so you had better treat it right. You should be able to field strip it, clean and lube it, and rebuild it on the field, easily and quickly. To get to the point where you can do this basic process, you will have to do it at home a few times.
Read the manual, Twice. Often the manual is going to tell you everything you need to know about your marker. But even if the manual is badly written, there is usually some information that will help you understand how your marker works. Important and excellent sources of information are the online owners groups and tech forums. If you need clarification in your quest for understanding, these sites often are the best place to go. At pro shops be wary of overly generalized answers, often a sign of ignorance of the real issues of a marker.
If you understand how your marker works, you can troubleshoot it. And when you know it well enough, you’ll know how to give it the kind of care and love that will make it fight for you. If you’re getting advice about your gun, knowing the marker will let you decide intelligently how that advice pertains to your marker. Then if you try out the advice, you’ll know what it did or didn’t do to help.
To begin, look at your marker as a two-step process of “cycling,” followed by shooting. The first step, cycling is the act of the marker cocking and loading. This applies to every marker out there. It has to cock and load before it can shoot. After it shoots a ball out at Danny’s goggles, it cycles again. Tech heads often categorize markers by how they cycle, as their foundation to learning how a marker works and how to troubleshoot or maintain it. To become an Ultimate Paintballer, you must know your marker and how it cycles. RTFM (Read the Manual).

Maintenance Is Vital
Cleaning your marker is as important as properly lubing it. Some markers should be stripped down and cleaned after a heavy day of play, then freshly lubed. If the oil looks black inside, time to clean it out. Dirt and paint residue will also add to the sludge. Sludge can ad­versely affect performance by fouling up the smooth functioning of the marker. A clean, well-maintained marker is less likely to fail you on the field and more likely to live up to your playing level.
 

Shooting at Trouble
Gack happens, and when it does it’s usually on the field. Here are some possible problems that come up, and how to keep yourself in the game.
Mystery Stoppage: Your electro won’t fire? Check the air supply first; on-off knobs sometimes loosen up and turn off. Check that your hopper is on and feeding balls. Sometimes a deformed ball will jam in the feedtube and stop the flow. Finally turn off the eye. If the ball detent fails, balls will slip by and the eye will register no ball. Also if there is gack in the eye it will not reset. Both these issues will stop the marker cold until you turn the eyes off.
The Cruel Ball Chop: A bad chop will stick a bolt forward and lock up the marker. Only the Force can help. The fastest way is to remove the barrel and shove your battle swab or stick squeegee up the front end and apply The Force. Don’t be shy. You won’t break the marker.
Hopper Stop: If it’s not spinning, you can shake most hoppers and get some slow but steady flow. It’s easier with a less full hopper, so dump a few. Also don’t overload a hopper since that can also jam things up. If the shake isn’t feeding, it’s because the agitator fin is blocking the hole. Dump some balls until you can get your finger in there and manually move the fins to open the feedneck. Don’t hesitate. Better to lose a few balls so you can stay in the game.
Rip Drives are there for a reason, and that’s to back up the one hopper that won’t act as a gravity feed when it goes down. No Rip? Then you have to pop the hopper off and hand feed. Use a pod as your source rather than your hopper; it’s easier to handle. Drill the hand feed because it’s not at all graceful unless you know how to do it already. Dirty eyes on hoppers don’t stop the game, but can kill your batteries faster.
Any hard hit to the hopper can crack a ball or three inside. If your hopper flies off and hits hard, you can figure on some breakage. If you can afford it, dump the hopper immediately, into a bandana if you have that luxury. If you don’t dump immediately and you have a few broken balls, they will contaminate the hopper, and if it gets into the feedneck you’re pretty much screwed. Carry a battle swab and a paper towel or two and you can clean anything.
Air Problems: The most painful problems on a field are air-related. Remote hoses break, and when they do you have to be quick to stop the airflow. Once stopped, you can try and go on. You may end up with a vertically mounted 114ci but you’ll be playing ball!
If you tear an O-ring while troubleshooting, remove the O-ring and place it directly in the ASA. If the inside diameter is not damaged, this will make a good seal in most ASAs. If for some odd reason you don’t have a dental pick handy, put your index finger and thumb on the edge of the O-ring and pinch. This will give you a chance to pull it off the bottle.
If your burst disk blows, you’re SOL. But in a Rec ball game you can usually borrow a marker or air bottle from an eliminated player. Don’t necessarily expect delivery, though. In a tourney, you’re still a force to be reckoned with, but your mates should know you’re gunless. A team code for Marker Down is pretty standard.
No tip you ever find in a magazine is worth beans unless you practice it first. Some you can do at home; others you have to do on field. Not even an Ultimate Paintballer can just take a tip and make it happen without trying it out first. Take care of your marker and it will be there for you when you need it in your quest to be an Ultimate Paintballer.

 
Links to the 4 Part Article:

Paintball Strategy

Training that would make A-Rod cry
By Matty Marshall Pro Player, Team XSV

The Winning Mentality

We put the Men back into Mental
By Pete Siegel Sports Hypnotherapist

Training and Conditioning

Bring out your inner Schwarzenegger
By CS Sloan Professional Nutritionist

Expert Maintenance
and Teching

Becoming a geek even Bill Gates would make fun of
By Dave Araki Technical Witch Doctor
 
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