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Expert Maintenance
and Teching
Becoming a geek even Bill Gates
By Dave Araki Technical Witch
Doctor
Ever see a good player sitting on
the sidelines looking wistfully at the field, while you walk out
there with your buds, clutching your M98? You ask if he’s coming
out as you walk by, cuz he’s been cool and his hot new marker was
pounding the field, and he answers, “My gun’s down.” Guess what,
unlike you, he’s not an Ultimate Paintballer because an Ultimate
Paintballer would either be trying to get his marker working or
at least getting a rental or a loaner. Better yet, an Ultimate Paintballer
won’t let his marker go down in the first place.
The old adage is “It’s the Player, not the marker.” This is true,
because in the hands of an Ultimate Paintballer, the marker is an
extension of the player’s arm and will. But the gun has its own
needs, as important to your game as good food is to your energy
levels. This section is aimed at helping you keep in the game by
making sure your marker is still in the game.
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Know
Thy Marker
Your marker is the second most important part of your game,
so you had better treat it right. You should be able to field
strip it, clean and lube it, and rebuild it on the field, easily
and quickly. To get to the point where you can do this basic
process, you will have to do it at home a few times.
Read the manual, Twice. Often the manual is going to tell you
everything you need to know about your marker. But even if the
manual is badly written, there is usually some information that
will help you understand how your marker works. Important and
excellent sources of information are the online owners groups
and tech forums. If you need clarification in your quest for
understanding, these sites often are the best place to go. At
pro shops be wary of overly generalized answers, often a sign
of ignorance of the real issues of a marker.
If you understand how your marker
works, you can troubleshoot it. And when you know it well enough,
you’ll know how to give it the kind of care and love that will
make it fight for you. If you’re getting advice about your gun,
knowing the marker will let you decide intelligently how that
advice pertains to your marker. Then if you try out the advice,
you’ll know what it did or didn’t do to help.
To begin, look at your marker as a two-step process of “cycling,”
followed by shooting. The first step, cycling is the act of
the marker cocking and loading. This applies to every marker
out there. It has to cock and load before it can shoot. After
it shoots a ball out at Danny’s goggles, it cycles again. Tech
heads often categorize markers by how they cycle, as their foundation
to learning how a marker works and how to troubleshoot or maintain
it. To become an Ultimate Paintballer, you must know your marker
and how it cycles. RTFM (Read the Manual).
Maintenance Is Vital
Cleaning your marker is as important as properly lubing it.
Some markers should be stripped down and cleaned after a heavy
day of play, then freshly lubed. If the oil looks black inside,
time to clean it out. Dirt and paint residue will also add to
the sludge. Sludge can adversely affect performance by fouling
up the smooth functioning of the marker. A clean, well-maintained
marker is less likely to fail you on the field and more likely
to live up to your playing level.
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Shooting
at Trouble
Gack happens, and when it does it’s usually on the field.
Here are some possible problems that come up, and how to keep
yourself in the game.
Mystery Stoppage: Your electro won’t fire? Check the
air supply first; on-off knobs sometimes loosen up and turn
off. Check that your hopper is on and feeding balls. Sometimes
a deformed ball will jam in the feedtube and stop the flow.
Finally turn off the eye. If the ball detent fails, balls
will slip by and the eye will register no ball. Also if there
is gack in the eye it will not reset. Both these issues will
stop the marker cold until you turn the eyes off.
The Cruel Ball Chop: A bad chop will stick a bolt forward
and lock up the marker. Only the Force can help. The fastest
way is to remove the barrel and shove your battle swab or
stick squeegee up the front end and apply The Force. Don’t
be shy. You won’t break the marker.
Hopper Stop: If it’s not spinning, you can shake most
hoppers and get some slow but steady flow. It’s easier with
a less full hopper, so dump a few. Also don’t overload a hopper
since that can also jam things up. If the shake isn’t feeding,
it’s because the agitator fin is blocking the hole. Dump some
balls until you can get your finger in there and manually
move the fins to open the feedneck. Don’t hesitate. Better
to lose a few balls so you can stay in the game.
Rip Drives are there for a reason, and that’s to back up the
one hopper that won’t act as a gravity feed when it goes down.
No Rip? Then you have to pop the hopper off and hand feed.
Use a pod as your source rather than your hopper; it’s easier
to handle. Drill the hand feed because it’s not at all graceful
unless you know how to do it already. Dirty eyes on hoppers
don’t stop the game, but can kill your batteries faster.
Any hard hit to the hopper can crack a ball or three inside.
If your hopper flies off and hits hard, you can figure on
some breakage. If you can afford it, dump the hopper immediately,
into a bandana if you have that luxury. If you don’t dump
immediately and you have a few broken balls, they will contaminate
the hopper, and if it gets into the feedneck you’re pretty
much screwed. Carry a battle swab and a paper towel or two
and you can clean anything.
Air Problems: The most painful problems on a field
are air-related. Remote hoses break, and when they do you
have to be quick to stop the airflow. Once stopped, you can
try and go on. You may end up with a vertically mounted 114ci
but you’ll be playing ball!
If you tear an O-ring while troubleshooting, remove the O-ring
and place it directly in the ASA. If the inside diameter is
not damaged, this will make a good seal in most ASAs. If for
some odd reason you don’t have a dental pick handy, put your
index finger and thumb on the edge of the O-ring and pinch.
This will give you a chance to pull it off the bottle.
If your burst disk blows, you’re SOL. But in a Rec ball game
you can usually borrow a marker or air bottle from an eliminated
player. Don’t necessarily expect delivery, though. In a tourney,
you’re still a force to be reckoned with, but your mates should
know you’re gunless. A team code for Marker Down is pretty
standard.
No tip you ever find in a magazine is worth beans unless you
practice it first. Some you can do at home; others you have
to do on field. Not even an Ultimate Paintballer can just
take a tip and make it happen without trying it out first.
Take care of your marker and it will be there for you when
you need it in your quest to be an Ultimate Paintballer.
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| Links to
the 4 Part Article: |
|
Paintball
Strategy
|
Training
that would make A-Rod cry
By Matty Marshall Pro Player,
Team XSV |
|
The
Winning Mentality
|
We put
the Men back into Mental
By Pete
Siegel Sports Hypnotherapist
|
|
Training
and Conditioning
|
Bring out
your inner Schwarzenegger
By
CS Sloan Professional Nutritionist
|
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Expert
Maintenance
and Teching
|
Becoming
a geek even Bill Gates would make fun of
By Dave Araki Technical Witch
Doctor |
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©Copyright 2005 www.splatmagazine.com All Rights
Reserved
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