|
|
 |
| |
| BUNKERING
WITH STYLE |
by
Matty Marshall
Photography by
Michael Neveux |
|
|
 |
|
|
|
Bunkering is a very important part of the tourney game,
hell, of competitive paintball in general, and no player
can consider himself complete unless he is schooled
in the art of bunkering. Nobody respects the player
who doesn't have a good bunker move in his arsenal of
tactics. This being said, it's not that hard, really,
to bunker someone. You just run past and shoot them.
Simple, right? Well, yes and no. Sure, anybody can do
this, but just like cheating on your girlfriend, there
is a right way and a wrong way to do it. And just like
good sex and beer, it's the subtleties that make the
difference.
|
|
|
|
Remember, bunkering somebody almost always results
in your own death, and if that's the only guy you shot
the whole game, then your team is probably little better
off than it was before.
Bunkering is not just a tactic that the top Pros use.
Any and all players can utilize this impressive technique,
and all it takes is practice. Whether you're on a brand-new
tournament airball field or a thick jungle field at
your local paintball park, bunkering can be applied
to any situation in any scenario. Bunkering people the
right way, with some semblance of style, is important.
But style doesn't necessarily equate with success, and
you don't need to be Alex Lundquist of the NYX (New
York Xtreme) in the style department to kill people
on the field.
After all, Glenn Forester is one of the best players
I've even seen play the sport, and he has about as much
style as Gandhi, so there's hope for everybody. So,
don't die on the break if at all possible, try to remain
calm, use the following tips, and who knows, we may
be sipping beverages together in Sweden some day, trying
to pick up blond twins across the bar, spouting obscenities,
and living the life of paintball mercenaries.
|
|
|
 |
|

|
|
|
 |
 |
Utilize
your Little League skills &
slide past the player in the bunker,
shooting him at the same time. |
|
|
|
The Setup
Almost every bunker move requires you to run across
an empty space filled with flying paintballs. How you
cover this space is as important as the speed you use
to get to your target. Do not fall prey to back-player
trickery! We are crafty and mean, we like to use bonus
balls as intimidation, and we don't care how fast you
are. The setup is the best time to make sure we don't
know you're coming, because if we do, then you won't
make it to your target.
|
|
|
|
The only thing, the prime thing, you must remember
on the setup is not to give away the bunker move with
your body language. If you're peeking your head out,
half lunging, half stumbling around one side of the
bunker, then we will shoot you before you get one step
outside.
Every time you go up against a good player, they'll
read your play while they're gunfighting with you. I
know right away, within the first three gunfights with
somebody, how good they are and if I need to worry about
them leaving their spot.
You also need to be aware of the game progress and
immediate situation of your team before you head out
to stab somebody.
Again, this seems like common knowledge, and it should
be, but you see so many people who just want to bunker
somebody, and in their desire to shoot someone from
a few inches away, they forget to ask the other members
of their team if crucial positions are filled or not
and get stitched trying to cross the open area.
|
|
|
 |
  |
 |
 |
|
The Wrap
In tournament play, you must not let the back player
know you are intending to leave your bunker. The best
way to do this is to learn how to wrap. Wrapping is
pretty self-explanatory, and a major part of gun-fighting.
When you are posted up on an opposing player, shooting
at each other in a direct gunfight, and you put that
player into his bunker, you then can start "wrapping
around" the outside angle of the bunker and shooting
the inside of the field. Most importantly, this lets
you see how the rest of the field is playing out and
figure out which side your opponents are looking at.
Wrapping on large rec
fields with many people playing is extremely difficult
and seldom recommended, because as soon as you start
your wrap and focus your attention to the inside of
the field, there are many more players on the rec fields
that can pop up and shoot you when you're vulnerable
than when you're playing a five, seven, or ten-man tournament.
Many times, wrapping is
the only move that can get you into the position to
be able to bunker someone. If you aren't playing with
somebody you trust, and you have to put in more than
one person in order to get out in the open area, then
you'd better learn the ways of wrapping.
|
|
|
|
|
If you happen
to be feeling really good, free your mind and give
the old aerial cartwheel a try. Don't think you
can, know you can! |
|
|
Once somebody lets you
out, don't go back in until they put you back in. Bunkering
specialists, like Marcus Neilson, are really good at
this, because they know it will give them the information
they need to perfect their timing.
Most of the people who
have good timing are just better at getting the information
they need to figure out who's shooting certain directions.
Marcus, and all the other little bunker monkeys I know
on the Pro scene, will make you pay if you don't constantly
watch them. So once you have decided to go, wrap around
the bunker, put the guys in you need to put in, then
head out into the dead zone. .
|
|
|
|
 |

 |
 |
|
|
Don't
miss the guy by shooting too high. |
|
|
The Dead Zone
This is not to be confused with the dead box. This is
the area where you will get shot if you stand still.
Cross this area like you don't want to get shot. Don't
try to sneak up on your victim, unless you are in the
woods. If you ever get the chance to see a Miami Effect
game, watch a player named Davey Williamson. When he
enters the dead zone and is ready to bunker someone,
he looks ready to stab somebody. If you watch the opening
credits of the Jawwbreaker video series, he's the guy
who runs past one of the Strange players and shoots
him in the back, only to have the Strange player spin
on him. Davey then shoots him back on his open hand,
causing permanent scaring. Now that's how you handle
business. Also, you need to be aware of the route you
are going to run through, and which spots you can dive
into if you start taking heat. Remember, staying alive
and shooting your mark are the most important things
here, and this isn't the movies, so don't get all huffed
and puffed. Just keep your head up and your eyes forward,
ready to change paths or shoot your gun if you need
to.
|
|
|
|
Pick a Side
As you approach the bunker, you need to decide which
side you should go around. Try to pick the side he's
not shooting from. If you haven't been seen and there
aren't a couple dozen paintballs in the air trying to
find the side of your face, then slow down and try to
figure out which side he's shooting from. In fact, if
you can get on the other side of his bunker without
anybody seeing you, and it's a position you would want
your team to have, then that's pimp enough.
Chill there for awhile. You should have any players
behind you watching you do this move, and if you stop
on the other side of the bunker and the guy on the other
side decides to get up and try to shoot you, your back
guy should be able to blast him, leaving you alive and
the guy dead. You can then repeat the process to bunker
the next guy. Unfortunately, this is hard to do in most
situations. So if you get to the bunker and just decide
to go get the guy (which is what we do most of the time)
then that's OK, too.
If you are coming around
on the right-hand side of the bunker, then you should
have your gun in your right hand. Same for the left.
As long as you are using the proper hand for the proper
side, you will be minimizing your profile, and avoid
looking like a dork. DO NOT come around the bunker all
"Menace to Society" style, with your gun in one hand.
|
|
|
|
 |
 |
 |
|
Also, you should be able
to see what you're shooting, so don't just stick your
gun around the side of the bunker. That's all clown
shit, man, and stuff the seasoned players make fun of,
so try not to do it if you've been playing for more
than three months (newbies are allowed to do dorky crap
because, well, they're new and nobody told them any
differently, and we were all new once, and they might
get really good one day and shoot me in the ass).
The Stabbing
So there you are, with a soft and ready body in front
of you waiting to receive a few welts, and this is the
point where you need to remember a few rules of bunkering.
Considering all paintball boxes come with warnings that
say "Do not shoot objects and distances closer than
20 feet," there are a few rules of etiquette to remember.
Don't shoot women and kids in the neck or head area,
and if you get a chance, shoot them in the back or feet
where it doesn't hurt as much. Most of the tourney players
are raising their eyes right now and talking about how
that's an easy way out, but hey, we're just talking
about kids and women; grown-ass men who walk on the
paintball field get no sympathy, so fire away.
|
|
|
|
|
Even on a walk-on
field you can have a blast bunkering with style. |
|
|
A
woman in Japan once yelled at me during a practice day,
after I bunkered her. I shot her three times in the
thigh, and when we came off the field I tried to apologize,
because she was crying. I told her I was sorry and that
I thought she was a man. She spun around and screamed
at me, "Don't treat me any differently because I'm a
woman. I spend more time out here practicing than all
these guys combined." Soccer moms might also cringe
at the thought of having their kids at the receiving
end of this sort of thing, but it's part of the game,
one of the best parts of the game, and it builds character.
Welts heal.
Get over it.
It's just paintball.
And dear God is it fun.
|
|
|
|
|

|
 |
 |
|
|
Let
one teammate be the dummy decoy, while you
finish off the opponent. |
|
|
Graduate level bunkering:
The fakie
DO NOT attempt this is you haven't mastered the art
of bunkering. Seriously, because if you do, you're going
to get shot every time. Trust me, the first few times
I tried this, I got my head blown off. In fact, this
isn't something that anybody really teaches, because
it's too hard to re-create in practice, and honestly
not that many people have ever really thought of trying
it. I've only seen a few people do it: most of the Dynasty
kids, Kyle Wildstyle from New York Xtreme, John Richardson
from Miami Effect, Chris Lasoya, etc.
|
|
|
|
I want to say that more
people have done it, and they have, but I only hear
a few people talk about it, and not on a regular basis.
A fakie is when you are out in the open, in the dead
zone, and the guy you are going to bunker knows you
are coming. All he should have to do to shoot you is
simply come out of his bunker and put a few in your
face. But this doesn't happen, because you fake him
into picking the wrong side. Remember, YOU choose the
side this guy comes out on because he is reacting to
YOUR moves. It's all in your hands once you figure that
out.
Here's how you do it:
When gun-fighting with somebody that you want/need to
bust the move on, establish a side you want to move
out of. Say the right side of the bunker is the side
you want to launch from. Convince the guy you're coming
out of that side by giving body fakes. Let him know
that is the side of the bunker you want to dominate.
He'll think you suck and that he knows you're going
to come at him from that side. This works best in a
situation where the guy also knows you have to come
at him. Then, while you're gunfighting with him, right
as you put him in, run out of the side of your bunker,
toward him, but continue shooting at that side.
|
|
|
 |
 |
 |
|
If he continues to hear
paintballs hitting the side of his bunker, he'll come
out on the other side, thinking he'll just rail you,
but just as he starts to come out that side you switch
your gun to that side, still running forward. Then,
and this is the important part, you must stop shooting
and commit to the opposite side. If this is confusing
you, just keep this in mind: right, left right. You
fake right, then fake left, then commit right. When
you stop shooting at him, he'll come out of his bunker,
on the left side, trying to find you. By now, you should
be at, or near, his bunker on the right side. Cut the
distance, switch to the right where he's not looking
or expecting you, and shoot his dumb ass in the back.
It can be done. I've only
done it maybe five or six times in all of my years,
and only seen it done maybe a dozen or so times, so
don't get frustrated if it doesn't come together right
away.
I Believe I Can Fly
If you're feeling up to the challenge and wanna show
off a little for your girlfriend sitting in the stands,
get a little more creative with your skillz when you
go to bunker someone.
|
|
|
|
One
impressive-as-hell-looking move is the slide by, which
is when as soon as you reach the front or the side of
your opponent's bunker, you utilize your Little League
baseball memories and slide past the player in the bunker,
hopefully shooting him at the same time.
If
you fail to hit him, you'll get style points for the
slide, and laughs for your incompetence to eliminate
him. If you can time it correctly, run to bunker someone
at the same time one of your teammates goes to bunker
him and, by coming from the opposite side from your
buddy, you can pull off a sick-looking double bunker
move. Crazy man, crazy.
Now if you're a man's man, lets
get wild. Next time you're on a tournament field with
a snake or a walk-on field with lay-down bunkers and
you get that urge to go a-bunkerin', run up to your
opponent's bunker, say a prayer, and leap over the bunker
while simultaneously pulling the trigger, frantically
trying to get a shot off. Pull this one off and you'll
be the talk of the paintball town forever; well, at
least the rest of that day.
|
|
|
|
 |
 |
 |
 |
|
The Run Through
Sometimes you'll watch games where a kid will run through
and eliminate multitudes of people at the same time.
In fact, Marcus Neilson, the inventor of the name "run
through" made me promise to put in a section on his
baby. Honestly (sorry to let the secret out, Marcus),
the run through, most of the time, like most breakout
touchdown runs, is an accident. Not that Marshall Faulk
didn't want or intend to run for a touchdown, or that
Oli Lang didn't want or plan to run through and shoot
five Ironmen in a single move, but somebody probably
screwed up in order for these things to happen. Only
a small percentage of run throughs, where more than
two people get bunkered in the same "run through" the
field are completely planned out.
|
|
|
|
|
Ask the player
to surrender before you shot him in the face. |
|
| But
a fakie combined with a run through is the best possible
scenario, and if you can do it people will talk about
it for years; it's the stripper/porn star threesome, the
lottery win, the bottle of Cristal in the back of a stretch
Hummer while you're getting a…you get the picture. So
that's what's possible. Now get to work! |
|
|
|


©Copyright 2005 www.splatmagazine.com All Rights Reserved |