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| Paintball |
| Economics |
| 101 |
After
you read this you'll save enough money to become independently
wealthy. We promise!
by Jack Makowski |
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"Well,
there's a
quick $5 down
the drain." |
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I want to play ball every weekend. The only thing stopping
me is the cost of paint. If I'm not careful, I can shoot 1,400-2,000
rounds in a day, easily. Field paint usually costs from 3-5˘
per ball, and with field fees, rentals, air supplies and other
expenses, a day of glorious paintball can get on up to $140!
That's a lot of money for one day, and playing once a month
is hardly enough balling to satisfy anyone's love of the game.
BYOP fields and special BYOP days are too rare. Playing Outlaw
can drop paint expenses, but you lose on safety features and
other amenities such as referees, properly marked fields, insurance,
toilet facilities, equipment rentals, and air supplies. There's
not always an option for cheaper play. |
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Really
the only way is to shoot less paint. That doesn't seem to
add up, does it? You might think that shooting less paint means
spending more time in the dead zone, or you may feel that you're
there to shoot paint, and shooting less means sitting in the
staging area and bull-shitting more. If you 'can't' shoot less,
it's because you're getting hung up on 'shooting' instead of
'playing.' Shooting less paint isn't easy. Everything is conspiring
against you. All the new guns are geared toward high rates of
fire (ROF). The fields are also leaning toward speedball games
in Arena-style fields. Arena ball doesn't necessarily mean more
shooting, but the targets are usually easier to see than in
the woods could. |
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150-200
feet is Longball range and longballing is an incredible
waste of paintballs.
It's like playing a nickel slot machine |
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Fire
Control is vital. Paintball is a positional game and the
best way to conserve paint is by being in the best position.
Flank around the side of your target so that their cover is
less effective. This allows you to shoot less paint, since you'll
have the whole side of a barn to shoot. If you do this at mid
and close ranges, you'll do some real damage. If you do it as
a team effort, you'll own the field. Flanking and playing the
front are two tactics that make the game exciting and will actually
help you conserve paint because you can win before you empty
your hopper. |
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Longball
range is about 150-200 feet, and longballing is an incredible
waste of paintballs. It's like playing a nickel slot machine.
You keep tossing in the nickels and once in a while you hit
the jackpot. If you're going to longball, do it in a concerted
push with your teammates in which you occupy your target's attention
while a teammate moves up. In general, if you want to save on
paint costs, do NOT longball. At 120-150 feet a lot of paint
is wasted. If you're on a paint budget you don't want to spend
a lot of time at this range, unless you're a really excellent
shooter or you get openings that are just too good to pass up.
It's a good range, with about 30 percent accuracy in benchmarked
tests, but it's a hard fighting zone that favors players who
have plenty of spare paint to throw. The best shooting in this
range is if you get a good flank and catch your target by surprise.
Otherwise it's gonna cost you some nickels. . |
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| AIM. Playing ball
is not like some movie where people are jumping
to get in the way of your paintballs. Magic barrels
are mostly hype, and radar-guided heat-seeking paintballs
are even more expensive than tourney paint. So if
you want to hit someone, you have to aim. A lot
of players use a method known as "walking in your
balls." This is adjusting your aim by watching where
your balls are flying. This style is very easy to
use and makes allowances for the realities of paintball
ballistics, but it's a huge waste of paint. Red
dot sights are the best way to improve your aiming
skills. Set the sight to be dead accurate at 75
feet. OED sights, which essentially superimpose
a red dot when you keep both eyes open, work for
guns with vertical feeds. It's very good to know
exactly where your first shot is going to go, especially
if you're in the front line. Don't fool yourself
into thinking a sight will make a sniper out of
you. Many players disdain sights because they only
work if the gun shoots accurately. But make your
gun accurate and you'll love using a sight. The
accuracy level of most stock barrels is usually
pretty dismal. One way to get better accuracy is
to buy an aftermarket barrel. Some of the best inexpensive
barrels are the 12" Boss by SmartParts, Palmer's
unported 12" Brass, Lapco's 10" Big Bore, and PMI's
14" Razzor series. These barrels are all under $50
and will give you an increased shot-to-elimination
ratio. You can even get one for a rental gun but
don't forget to take it home! |
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| Bag
your balls. |
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| Custom
pod holder. |
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A Clean Barrel Is a
Happy Barrel. Nothing makes a ball do loops
like gack. Old brittle paint, a hard tumble on
the ground, and sometimes just simple operator
error can turn paintballs into goopy dripping
gack. You have to clean it out immediately. Not
only will your accuracy suffer, you can lose a
whole load of balls if one is broken in the hopper.
The usual first sign of gack is a spray of paint
coming out of the barrel. Use a squeegee to clean
it out. Carry paper towels folded in your pocket
to wipe your breech or hopper clean. You may not
want to spring for a new barrel to use, but you
have to have a stick or pull-through squeegee.
It's really the best ten dollars you'll spend,
even if you're renting!
Playing Pump. Playing
pump these days means you're good or want to get
good. Your rate of fire is obviously way too slow
to duke it out with most semiautos, so each of
your shots has to count. The advantage of pumps
is their accuracy. But you have to have the playing
skills to match that accuracy. The learning curve
is steep, but you can become a very powerful player
by playing pump.
Bad Paint Blows.
A Paintball is a Paintball is a Paintball. The
reality of paintballs is that some balls are better
than others. Almost any mid-priced paint is good
when it's fresh. But you won't know just how fresh
or good until you shoot it .All salesmen are going
to say they shoot it and that it works GREAT!
Ask a regular player which brand they recommend
from the field's choices. Ask what they think
about the cheaper selections. Go for the best
paint deal you can, gather up the money for your
group and see if you can get a break in price
for buying a few cases at a time.
If you open your
box of paint and it has any broken balls in the
bags, return it immediately for replacement. This
is an indication of older paint or less than good
storage in the shop, so if the replacement case
is dimpled or brittle,
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| The
Rocket Filler. |
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| Paintball
Jug. |
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you may have to get another brand.To
judge how good a ball is, you can visually inspect it for
roundness or dimples. If it's noticeably lopsided, it's probably
going to shoot that way. Some balls can have dimples and not
shoot badly, but it is usually a sign of an older batch. Brittleness
is another indication of age. If you can drop a ball onto
cement and it cracks easily, it's probably too brittle to
do anything but drive you crazy with gack. Paintballs are
adversely affected by moisture, so always close up your bags
after loading up so no moisture gets in. This will also prevent
spills. Don't leave your paint in direct sunlight (condensation
will appear inside the plastic bags).
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They
always say not to use paintballs you dropped. I've seen
whole hopper loads lay wasted on the ground. The reason you
aren't supposed to use dropped balls is that in scooping them
up and reloading you might grab dirt, rocks and caterpillars.
Shooting that stuff can be dangerous and can damage your gun.
What people don't tell you is to clean those dropped balls.
A hopper load of 200 rounds at a nickel per ball is certainly
worth taking the trouble to clean.
Cleaning your balls is easy. All you need are a few paper towels.
Wipe them off in batches of 20 or so. You can use this method
to clean paintballs that have been gacked up by a |
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broken ball. To prevent spills from
your hopper, use a large rubber band to keep your lid closed.
For those not involved in the tourney scene, you don't need
to wear a tourney-style harness that holds your pods with
the lids facing down. Lids that face down, or even to the
side, are more likely to pop open as you jump into a bunker.
Lids facing up might pop, but they won't necessarily dump
out entirely. In scenario games I usually put a tab of tape
on my lid to help keep it closed while I'm crawling around.
The other time you'll dump balls is when loading up. There
are a few funnel systems out now including the Rocket and
the Jug which make loading up easy and efficient. Storing
your bag of money.
You can save all the paint in the
world, but if you don't store it well, it may become a
brittle, out-of-round gackfest when you use it next. Treat
your bag of paint as if it's a bag of MONEY. Be sure the bag
is sealed up tightly. Any moisture that gets into the bag
will ruin the paint, so you must make sure it's air and watertight.
Double bag if you need. Place your bags in the box if you
can, and store it in a dry, warm place. I leave my unused
paint in my work closet so that once a day I remember to flip
the paint over. Flipping the paint is a good habit. With great
paint it's not necessary for around a month, but with medium-grade
paint it will actually help keep the paint rounder with less
dimpling. If properly stored, a case of good paint can last
up to a few months. Hopefully, though, you'll make a case
last a month's worth of playing! Now with all that money your
saving you can get a subscription for you and your friend
to Splat magazine, not to mention you can invest in high yield
bonds, and as we promised you'll get rich....eventually.
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